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Καλωσήλθατε στο .aNiMe//GR, ένα ελληνικό forum για τα anime, τα manga και την ιαπωνική κουλτούρα. Βλέπετε την ιστοσελίδα μας σαν επισκέπτης και δεν έχετε πρόσβαση σε όλες τις υπηρεσίες που είναι διαθέσιμες για τα μέλη μας! Η εγγραφή σας στην διαδικτυακή κοινότητά μας θα σας επιτρέψει να δημοσιεύσετε νέα μηνύματα στο forum, να ψηφίσετε σε δημοσκοπήσεις, να πάρετε μέρος σε διαγωνισμούς μας και πολλές άλλες επιπλέον υπηρεσίες που είναι διαθέσιμες για τα μέλη σας. Η εγγραφή σας είναι γρήγορη, εύκολη και φυσικά δωρεάν. Ελάτε και εσείς στην κοινότητά μας σήμερα!

Αν συναντήσετε οποιοδήποτε πρόβλημα κατά την εγγραφή σας ή με την πρόσβαση σας στο forum, παρακαλούμε μην διστάσετε να επικοινωνήσετε μαζί μας.
 

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Poll: Ποιο είναι το καλύτερο?..(η τσπ με ποιο ασχολείστε?) (271 member(s) have cast votes)

Ποιο είναι το καλύτερο?..(η τσπ με ποιο ασχολείστε?)

  1. Yu-Gi-Oh! (84 votes [54.55%] - View)

    Percentage of vote: 54.55%

  2. Magic:The Gathering (70 votes [45.45%] - View)

    Percentage of vote: 45.45%

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#61 YaTa

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Posted 16 February 2007 - 12:34

1ον: Να διαβάζεις και τις παρενθέσεις :bleh:
1

#62 Kuso Kenshi

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Posted 16 February 2007 - 12:51

Spoiler:


Spoiler:


#63 kabamaru-1986

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Posted 16 February 2007 - 21:53

MTG For ever!
Κριμα που δεν μπορω να βρω κανεναν να παιξω :(

#64 NineTailsNaruto

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Posted 18 February 2007 - 13:54

1ον:Άν είναι να ούμε ποιό είναι το καλύτερο απο το POLL τοτε το Magic έχει ξεφτυλιστεί...
2ον:.....ΔΕΝ έχω τι άλλο να πώ...:....Ε NineTailse...πόσο Χρονών είσαι?εγώ είμαι 17 άλλα αν βρώ κανέναν παίζω.....:P


15 σχεδον.....

Ποιά είναι η καλύτερη κάρτα στο deck σας???(yu-gi-oh!)

#65 Blast0

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Posted 18 February 2007 - 14:01

Το ΜtG είναι παντοτινή αγάπη αν και έχω να παίξω κάποια χρόνια. Έπαιξα για ένα φεγγάρι ygo αλλά δε με τράβηξε ιδιαίτερα....

Μάλλον προς το παρών θα το γυρίσουμε στο naruto ccg που φαίνεται πολύ διασκεδαστικό, dattebayo!

#66 Alexiel

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Posted 22 February 2007 - 03:54

Εγώ πριν 3 χρόνια παλία έπαιζα Yu - Gi - Oh, αλλά το σταμάτησα. Πολύ ακριβό παιχνίδι άμα θες να παίξεις σοβαρά και επίσης το σχεδιό του δεν λέει και πολλά.

Τώρα παίζω το Legend of the Five Rings ή εν συντομία L5R.

Πάρα πολύ καλό παιχνίδι και με πολύ βάθος, την ιστορία στο παιχνίδι την επιρεάζουν οι παίχτες μέσα από τουρνούα κτλ και επίσης έχει πολύ ωραίο σχέδιο με θέμα θα μπορούσαμε να πούμε μεσαιωνική Ιαπωνία. (μην με ρωτήσε για ποια περίοδο στην Ιαπωνία δεν ξέρω)

#67 ota-kun

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Posted 22 February 2007 - 10:04

re paidia eleos den einai mono 2 cxard games sto kosmo
egw epeza kai magic kai yu-gi-oh alla poio fanatika epeza L5R kai twra apla kaigomai sto UFS ken kai ksero pswmi
Boold for the blood god dude....:head:

#68 ota-kun

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Posted 22 February 2007 - 10:09

φιλε μερλιν δεν ειναι μεσσαιονικη ιαπονια αλλα απο ανατολη
επισης αν τηες να σου πω περιπου τι περιοδο τοποθετιτε ειναι edo period
με τον φεουδαρχικο διαχορισμο που διακατεχεται ο κοσμος του rogukan
τι φατρια παιζεις?

παρεπιπτοντος ειπαρχει και σε παιχνιδι ρολων
Boold for the blood god dude....:head:

#69 YaTa

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Posted 22 February 2007 - 12:44

Κάπου εδώ ας δώσουμε τη βασική τερμινολογία για το YGO, από Wikipedia:

Over time, just like other card games, certain terminology was created both by Upper Deck/Konami (Counters, Errata, etc.) and the players themselves (Lock, Tech, etc.)to name certain aspects of the Yu-Gi-Oh card game.

* OCG: Initials for Yu-Gi-Oh Official Card Game, also known as the "Japanese" version of the game as it's released by Konami. It's mainly played in Asia.
* TCG: Initials for Yu-Gi-Oh Trading Card Game. This version of the game is released by Upper Deck. It is played mostly in the "western world", such as Europe and America.
* Advantage: To have the upper hand over the opponent. Generally broken up into different 'categories' (hand advantage, field advantage, etc.) and ratios of card advantage vs. card disadvantage (for instance, a 1:1 advantage will lose you 1 card, but either gain you 1 card, or destroy 1 card of your opponent's side of the field or hand). The higher the advantage over the disadvantage, the better the card is. This generally also includes the card being played (as - once it's played - it is no longer in your hand/field and, thus, cannot be part of your card advantage), though some duelists argue against this, believing counting the card being used as part of the disadvantage to be ludicrous (as you cannot use its effect if it's not played). Life Points aren't generally talked about when duelists talk about advantage; most duelists believe that the number of cards you have to play (e.g. the number of options you have at any one time) to be more important than the number of Life Points you have.
* Ante: A rule sometimes used in a duel that states that each player must put up a card and the loser of the duel must forfeit their card to the winner. Usage of this rule is always outlawed in tournaments (except for some unsanctioned "unofficial" tournaments).
* Banned Card: A card that is illegal to play in the Advanced format. Falling under this category are cards that are considered overpowered.
* Broken: A name given to a card or combo that is so overpowering that it changes the basic point of the game and makes specific other cards obsolete. Broken cards are often hated by the majority of players. Most broken cards can create a win almost effortlessly, and as such are limited or forbidden immediately.
* Burn: Reducing your opponent's life points by card effect rather than by battle damage.
* Bye: When a player automatically advances in a tournament because there are an odd number of players in the round.
* Chain: The order of resolution of effects of Monster, Spell, and Trap cards, goes in LIFO (Last In, First Out) or FILO (First In, Last Out), meaning that the last card to be activated in a chain will be the first to resolve, and vice-versa.
* Combo: When one or more cards are played in series in order to achieve some final goal.
* Contact Fusion: The method of fusing which an Elemental Hero Neos is used in a Fusion Summon, but has been adapted by some fans to mean any Fusion monster that is Fusion summoned by an internal effect, instead of cards such as Polymerization (such as the V-Z Fusion monsters). Because they can only be summoned by the way stated on the Fusion monster's effect, cards such as Instant Fusion or Metamorphosis, which can bring out Fusion monsters without needing to be properly Fusion Summoned (or count as a Fusion Summon), cannot summon a Contact Fusion monster from the Fusion deck.
* Cookie-Cutter: Used to describe any deck that is copied extensively due to its popularity and ease of creation. Also known as 'netdecking', as many of the Cookie Cutter decks are believed to have been spawned from those of the top winners of important tournaments as their winning decks are traditionally placed on the tournament's website for public viewing. Often used in a derogatory sense by players to discredit a player who uses such a deck as being unimaginative and noobish (based on the belief that the players are only interested in a quick and effortless win and, thus, believe that they can achieve such a win by copying a winning deck). First placed on the main components of the infamous Chaos Deck, which many duelists believed brought the Banned List into play.
* Counters: An "object" that would be placed onto a card that acts as a "marker" to show some sort of numerical value due to an effect. They usually don't do anything by themselves; however some cards' effects are dictated by how many counters are attached to and/or removed from a monster. Some counters act as a buffer for a card, being removed instead should the card it's on to be destroyed under certain circumstances. There are a few special types of counters that can only be used on certain cards.
o Spell Counter: Spell Counters are just a special type of counter, usually attached one by one on to an appropriate monster when either player activates a Spell card. They can do a variety of things, such as destroying a spell or trap.
o A - Counter: A - Counters are another special type of counter to be used by "Alien" monsters. These counters can effectively reduce the ATK and DEF of an attached monster when it battles an "Alien" monster.
o Clock Counter: These counters are only to be used with the "Clock Tower Prison" card. When there are four present on the card, the controller does not take any battle damage.
* Deck Out: A term used when a player runs out of cards in their deck and cannot draw any more when required. A player loses when they are required to draw a card from their deck, but there are fewer cards left than they are required to draw.
* Deck-thinning: A term used to describe a technique of using cards to take out 'useless' cards to maximize the chances of drawing a certain card. One main reason of the naming is that many of such cards simply allow the player to draw one card, replacing the card with the drawing effect. Since there is a limit of the minimum number of cards in one deck (40), this makes those cards seemingly non-existent, somewhat reducing the number of cards in one deck, and thus, improving the odds of drawing what you need next turn.
* Duel: A single round where there is either one winner and one loser or a draw. In the case of Match Play, or a Match, this is only a part of the game.
* Errata: Changes in card text that were not made in time for the first release of a card or to reflect current rulings. They are posted on the official website of the distributor of the cards, Upper Deck.
* Fodder: Cards from the graveyard that are removed from the game to activate card effects or summon a monster. A common example would be Chaos-fodder, where monsters of a light and dark attribute in the graveyard can be removed from the game to special summon Chaos Emperor Dragon - Envoy of the End, Black Luster Soldier - Envoy of the Beginning, and Chaos Sorcerer.
* Hybrid: A specialized 'third' format that combines elements of the OCG and TCG, mostly used to describe a TCG duelist who experiments with OCG cards in his deck. Hybrid duelists are often 'for fun' duelists (meaning that they play the game as a social experience, and don't attend tournaments), and more often than not play by the Traditional format (as it is an unofficial way of playing the game).
* Lock: To prevent certain types of cards from being played, or preventing attacking, drawing, etc. Common Lock cards include Royal Decree, Imperial Order, and Gravity Bind. This term can also be applied to locking opponent via preventing them to draw cards during the Draw Phase. This ranged from Yata Lock, named after the Spirit monster Yata-Garasu and its ability to prevent opponent drawing cards, or some other, like Tsuku Lock, which involved the combo of Tsukuyomi, Mask of Darkness, and Time Seal. A variation of this is the Jackal Lock, in which a player uses a card combo to bounce specific cards back to the top of the opponent's deck, preventing them from drawing any new cards and, thus, rendering them unable to counter the lock.
* Lucksacking: Receiving the necessary cards at the right time with little to no skill/knowledge applied. This term is often used in a negative manner by players who discredit a player who draws the cards needed at the right time in almost every duel.
* Mass Removal: Sending multiple cards to the graveyard or removing them from play with one card. Cards include Raigeki and Harpies Feather Duster. Most mass removals are limited to 1 or are forbidden.
* Metagame: Usually shortened to 'Meta', it is the way the game is currently played in a certain area, usually counting the number of similar-themed decks used by the players over all other possible decktypes. For instance, a Chaos Control metagame has more players playing Chaos Control decks than any other decktype in that particular area. Metagames differ vastly from area to area, depending on the area's size, the number of players in it, the number of official or non-official tournaments in it, and especially the card pools available.
* Match: A series of duels, usually best two out of three. On rare occasions, there is a card called Victory Dragon that allows you to win a Match immediately once it delivers the final blow.
* Missing the Timing: A scenario in which events of a currently-resolving card chain prevents certain optional card effects in that chain from activating.
* NOMI: A term used to describe a special sub-type of special-summon only monsters. Unlike other special summon only monsters, which must be summoned by their own effect first before they can be summoned by another card effect, NOMI monsters cannot be summoned in any way but their own effect. One can tell between a normal Special Summon-only monster and a NOMI monster by how their summoning requirements are written: a normal Special Summon-only monster reads "This card can only be Special Summoned by...", whereas a NOMI monster reads "This card cannot be Special Summoned except by..." However, a few cards that have come out that override this restriction, allowing for the monster to be summoned from the graveyard, by 'ignoring any Summoning Requirements' (ex. Level Modulation). This term was coined by UDE Yu-Gi-Oh R&D Leader Kevin Tewart. On some Japanese cards, such as Armed Dragon LV10 and the Sacred Beast cards, they state that they are special summon only monsters; but in English, they are stated as NOMI monsters.
* Nerf: A term used to describe when the effect or ruling of a card is altered to make it less effective and/or more situational than it used to be. Usually assigned to cards first shown in the anime that are given different or more restrictive effects when made into an actual card, but can also be ascribed to the changing of a card's ruling that effectively nullifies most, if not all, previous combos used with it. It can also be used to describe a change in the banned/restricted list that weakens or destroys the effectiveness of a certain deck type by limiting or banning key cards needed for it to work.
* Piercing/Trample: A card effect that allows an attacking monster that attacks a defense-position monster with lesser stats to deal battle damage to the opponent equal to the difference between the ATK and DEF of the monsters battling. "Trample" was a term borrowed from Magic: The Gathering. Piercing is the term used by Upper Deck. A few of the cards most famous for this type of effect are Fairy Meteor Crush, Big Bang Shot, Cyber End Dragon, Spear Dragon, Elemental Hero Bladedge, and Airknight Parshath.
* Mirror Match: When both players that are in the same duel have the same basic deck type (ex. 2 Return Decks facing each other in the final round).
* Priority: A method to determine who has the rights to activate effects first. For example, the Turn Player always has the right to start a Chain with an effect as Chain Link 1 unless they pass Priority to their opponent. Also, when a player activates an effect, Priority is passed to the opponent to chain something if they wish.
* OTK : One Turn Kill. These decks can end the game in one turn, usually be employing a card combination that will force a win condition, usually in an infinite loop. Such decks are generally universally hated by duelists, as the win condition is almost impossible to counter once the combo has been set into motion, and as such, are among the first decks that Konami and UDE usually target with card limits and bans. Examples include Dark Scorpion - Chick The Yellow + Card of Safe Return + Call of the Haunted + Makyura the Destructor, as well as Cyber-Stein + Cyber-End Dragon + Limiter Removal. A variation to this deck would be an FTK, or First Turn Kill deck, which is essentially an OTK deck that can be used during the very first turn of a duel.
* Pull: To acquire from a pack, i.e. pull a Luster Dragon #2 from an LOD Pack.
* Recycling/Recursion: A "Technique" that involves cards that allow players to reuse cards in the Graveyard. Commonly used recycling cards include 'Magician of Faith' and 'Mask of Darkness'.
* Remove(d) from play: Originally, cards that were removed from play could not be played again during the rest of the game. However, that changed when various cards were introduced with effects that could bring cards back into the game from this "zone", or gain a power increase or other ability, depending on the number of cards in this "zone". Cards well-known for interacting with this play mechanic are D.D. Warrior Lady, D.D. Assailant, Dimension Fusion, Gren Maju Da Eisa, Helios the Primordial Sun, and Return from the Different Dimension.
* Searcher: Also known as tutor or recruiter, a card that allows a player to search their deck for a specified card. Usually, these cards search for a specific Type or Attribute monster with an Attack or Defense equal to or lower than a specified amount (for instance, Mystic Tomato searches for a Dark monster with 1500 Attack or less), but can also search for cards of a particular name, sub-Type (Toon, Union, etc.), etc. These cards are considered valuable in a deck, not only because of their speed of thinning one's deck, but also because it allows a player to get exactly what he/she needs at the time, without having to rely on the luck of the draw.
* Spell Speed: A way of categorizing card effect priority in Yu-Gi-Oh:
o Spell Speed 1: The slowest of the Spell Speeds, consists of all non-Quick Play Spell and non-Multi Trigger Monster effect cards. It can not chain to any Spell Speed, including its own. These spells or abilities can only be played in the Main Phase of the current player's turn by the current player.
o Spell Speed 2: The middle-ground of the Spell Speeds, consists of Multi-Trigger Monster effects, Quick-Play Spell cards, and all non-Counter-Trap cards. They can chain to both their own Spell Speed and Spell Speed 1 effects. Spell Speed 2 and 3 cards can be played during any part of either player's turn, though usually, Spell Speed 2 effects cannot be played during the Damage Step of either player's battle phase (bar specified exceptions, such as card effects that alter a monster's ATK/DEF, or specifically designate that they activate during the Damage Step). Spell Speed 2 cards can only be countered by a Spell Speed 2 or 3 card.
o Spell Speed 3: The fastest of the Spell Speeds, it consists only of Counter-Trap cards. It can chain to any and all Spell Speeds and can only be countered by Spell Speed 3 cards.
* Splash: To arbitrarily add a card into a deck, even if it might not fit the theme or strategy. Usually done to 'test out' how well the card works in the deck, and to see if any further adjusting is required. The term "splash" is also commonly used in VS System. However, this can also be related to the term "tech". A splash is related more to cards that don't need to have a theme or strategy to fit in a deck. Like, with Hand of Nephthys and Sacred Phoenix of Nephthys, or Pyramid Turtle and Vampire Lord.
* Staple: A card whose effect is useful enough to arguably be used in every type of deck. Most staple cards are found on the Restriction list, and several former staples have been Banned. It is often debated for weeks whether a new card is truly a staple, especially when that new card replaces an old staple with the same effect.
* Shadow Monster: Monsters that can be flipped face-down once per turn.
* Side: To place cards in the side deck.
* Stall: Similar to lock, prevents cards from being played. The difference is stall is more defense-oriented. Cards include Gravity Bind, Level Limit - Area B, and Messenger of Peace. This tactic is often seen in burn decks.
* Swarm: To summon as many monster cards in the field as much as possible. Swarm tactics include Gadgets, Warrior Toolbox, and elemental searchers.
* Tech: A type of card that is placed in one's deck (or side deck) to catch their opponents off guard or to work in conjunction with other cards, despite not being standard. Usually done to 'be prepared' for a certain strategy or card that the player's metagame uses extensively that their deck normally would have problems countering (i.e. teching King Tiger Wanghu against a deck that contains a lot of monsters with 1400 ATK or less).
* Tier: The ranking of decks. The lower the number, the better the deck is (most of the time).
* Token: A card that is a representation of a monster card that is not physically a "card" in a deck. They can only be played via other cards' effect (i.e. Scapegoat), and they would not return to deck, go to Graveyard, etc. if they would be destroyed; they would just be "removed from play" and cease to exist (not to confused with term "removed from game"). These are considered as Normal Monsters.
* Toolbox: A deck built around being able to seek out the exact card you need for any situation. The most common are Warrior Toolboxes (based around Reinforcement of the Army) and Spellcaster Toolboxes (Based around Apprentice Magician), though with the onset of other type-specific searchers, other Toolbox decks are possible.
* Top-Decking: When a player (or both players) have no cards in their hands and have little to no cards on the field, thus having to rely on the "luck of the draw" to get what they need.



Πολύ χρήσιμη imho ;)
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#70 Alexiel

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Posted 22 February 2007 - 21:46

Εγώ παίζω MANTIS.

Αχ ο τρόπος παιχνιδιού τους τα σπάει όλα. Μπαίνω μέσα και σε κάνω αχινό (από τα βέλη).

Ota-Kun ενα πράγμα δεν θέλω να ακούσω ότι παίζεις ή έπαιζες Crab ή Crane.

Και έχεις δίκιο ο φανατισμός που έχει το παιχνίδι είναι πάρα πολύς. Μην το πάρατε για κάκο απλά είναι πιο πολύ στο πόσο πολύ πιστός είσαι στην φατριά και στους πολέμους που έχουν οι φατριές μεταξύ τους.


Και κατί άλλο UFS τι σημαίνει ;

#71 NineTailsNaruto

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Posted 04 March 2007 - 08:35

Τώρα ξεκινήσαμε τα pokemon!!! Τέλεια...Υπάρχουν κατι Εx Cards...απαιχτα:o

#72 Yagami L-ght

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Posted 25 June 2007 - 10:39

εγω παιζω YUGIOH εδω και κατι χρονια
ειναι ωραιο παιχνιδι και επισης εχει πολλες foil για να συλλεξεις
στην πολη μου το ματζικ δεν σημαινει τιποτα κανενας δεν το ξερει
ειδατε τα fotb ??
πολυ χρησιμα

#73 Kresto

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Posted 25 June 2007 - 10:59

στην πολη μου το ματζικ δεν σημαινει τιποτα κανενας δεν το ξερει


Που ακριβώς μένεις κα πόσο χρονών είσαι?

#74 eXXentriX

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Posted 25 June 2007 - 11:13

Μην κράξει κανείς το Mtg......:erk:
Eίναι με διαφορά το πιο ολοκληρωμένο tcg ever.....

P.S......Hail to MODO.......:wooi2:
P.S(2)....Απίστευτο γέλιο έχουν και οι L5Rάδες στα Κottei....
που αρχίουν τα "Banzai,...."....
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Εξεταστική...πφφφφ...απο 22/2 ξανά.......:wis:

#75 Alexiel

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Posted 25 June 2007 - 11:36

Μην κράξει κανείς το Mtg......:erk:
Eίναι με διαφορά το πιο ολοκληρωμένο tcg ever.....

P.S......Hail to MODO.......:wooi2:
P.S(2)....Απίστευτο γέλιο έχουν και οι L5Rάδες στα Κottei....
που αρχίουν τα "Banzai,...."....


Το ξέρουμε πάντα κάνουμε φασαρία, αλλά αυτό είναι το σήμα κατατεθέν μας.

UTZ!!!!!!!!!!
BANZAI!!!!!!!!!

UTZ!!!!!!!!!!
BANZAI!!!!!!!!!

UTZ!!!!!!!!!!
BANZAI!!!!!!!!!

Σε κάθε κοτέι (το επίσημο πανελήνιο τουρνουά L5R) και Mousaka (είναι το μεγαλύτερο τουρνουά L5R που διοργανώνεται στην Ελλάδα) άμα δεν αρχίσουμε με φασαρία τότε δεν είναι αυθεντικό L5R τουρνουά.

Όπως καταλαβαίνετε πορωμένος L5Rαρας.

MANTIS FTW

Mantis η φατριά που παίζω στο L5R.
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