νταξ οι μικροσυναλλαγές αντέχονται αν είναι μόνο για τη διακόσμηση των χαρακτήρων σου. Και η μόνιμη σύνδεση που απαιτεί υπάρχει και στο D3, σπανίως ενοχλεί κάτι τέτοιο. Είναι άλλωστε και ο χαρακτήρας του παιχνιδιού τέτοιος, που το όραμα των δημιουργών δεν θα μπορούσε να πετύχει χωρίς αυτό.
Μέχρι κι η blizzard north σκόπευε να κάνει mmo το παιχνίδι.
FLUX: I don’t know if you can comment on this or not, but can you tell us anything about what your plans were for Diablo III? What you wanted to change from Diablo II? What you wanted to expand upon? Just better, bigger?
MAX SCHAEFER: We wanted to make it a bigger... We actually were going a more MMO route with it. So, it had more players in the game. But, we were very early and it’s the point in a project where you don’t talk to the public about it because so much can change and so much can go on. There’s lots and lots of things that go on at game companies that never hit the light of day, because it’s just too early to really sit and things are subject to change all the time. So, we may have changed our own path radically had we kept going with it. But, at the time our thinking was to go more MMO style with it. With big communities in-game, not just like a session-based -- four-person or eight-person -- or anything like that. But, to really make a big overworld and a giant shared community.
Άρα είναι μέσα στο πνεύμα των αρχικών δημιουργών η όλη ιστορία. Στα συν του παιχνιδιού και η υποστήριξη χειριστηρίου σε υπολογιστές, έλειπε από το 3.