Thread Necromancy Thread Necromancy
Necromancy [Evil]
Level: Brd 5, Blk 4, Clr/Mys 5, Sor/Wiz 5
Components: V, M
Casting Time: 1 standard action
Range: Touch
Target: 1 thread
Duration: Concentration + 1 hour/level; see text
Saving Throw: None
Spell Resistance: No
By intently focusing your energies and attention on the flashing crystalline rectangle and quickly moving your fingers, pressing keys while manipulating a mouse, you infuse a thread with fell necrotic energies, raising it from the veil of death.
By the use of this spell, you can infuse a single dead thread and cause it to appear hale and interesting to those that view it. The caster can attempt to raise more than one thread, but each casting of the thread necromancy spell has an increased chance of drawing the attention of the dread Kenny.
The Kenny is an immensely powerful servant of Dante who tirelessly works to ensure progress, continuity and order over the forums of the Dread Livers. If confronted by the Kenny the caster may attempt a Bluff or Diplomacy Cloaking spell, but chances of success are very slim. Unless the attention of the Kenny has been successfully Bluffed or Cloaked, the Kenny immediately intervenes and halts the necrotic magic’s that animate the thread.
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Original post by Mumblefratz
Edited by Clampman17 for usage within this Forum!